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Scripting WIP
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@@ -135,6 +135,10 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
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/*
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Create an ItemSAO
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*/
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pos.Y -= BS*0.25; // let it drop a bit
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// Randomize a bit
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pos.X += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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pos.Z += BS*0.2*(float)myrand_range(-1000,1000)/1000.0;
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// Create object
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ServerActiveObject *obj = new ItemSAO(env, pos, getItemString());
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return obj;
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