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New math mapgen with fractal based worlds
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@@ -94,7 +94,7 @@ public:
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MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge);
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~MapgenV7();
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void makeChunk(BlockMakeData *data);
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virtual void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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Biome *getBiomeAtPoint(v3s16 p);
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@@ -103,7 +103,7 @@ public:
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void calculateNoise();
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int calcHeightMap();
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void generateTerrain();
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virtual void generateTerrain();
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void carveRidges();
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//void carveRivers(); //experimental
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