mirror of
https://github.com/luanti-org/luanti.git
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Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
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b21fb18379
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7632af3c73
@@ -29,13 +29,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/*
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InvRef
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*/
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InvRef* InvRef::checkobject(lua_State *L, int narg)
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{
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luaL_checktype(L, narg, LUA_TUSERDATA);
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void *ud = luaL_checkudata(L, narg, className);
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if(!ud) luaL_typerror(L, narg, className);
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return *(InvRef**)ud; // unbox pointer
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}
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Inventory* InvRef::getinv(lua_State *L, InvRef *ref)
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{
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@@ -71,7 +64,7 @@ int InvRef::gc_object(lua_State *L) {
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int InvRef::l_is_empty(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list && list->getUsedSlots() > 0){
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@@ -86,7 +79,7 @@ int InvRef::l_is_empty(lua_State *L)
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int InvRef::l_get_size(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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@@ -101,7 +94,7 @@ int InvRef::l_get_size(lua_State *L)
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int InvRef::l_get_width(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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InventoryList *list = getlist(L, ref, listname);
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if(list){
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@@ -116,7 +109,7 @@ int InvRef::l_get_width(lua_State *L)
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int InvRef::l_set_size(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int newsize = luaL_checknumber(L, 3);
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@@ -156,7 +149,7 @@ int InvRef::l_set_size(lua_State *L)
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int InvRef::l_set_width(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int newwidth = luaL_checknumber(L, 3);
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Inventory *inv = getinv(L, ref);
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@@ -177,7 +170,7 @@ int InvRef::l_set_width(lua_State *L)
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int InvRef::l_get_stack(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int i = luaL_checknumber(L, 3) - 1;
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InventoryList *list = getlist(L, ref, listname);
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@@ -192,7 +185,7 @@ int InvRef::l_get_stack(lua_State *L)
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int InvRef::l_set_stack(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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int i = luaL_checknumber(L, 3) - 1;
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ItemStack newitem = read_item(L, 4, getServer(L)->idef());
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@@ -211,7 +204,7 @@ int InvRef::l_set_stack(lua_State *L)
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int InvRef::l_get_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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Inventory *inv = getinv(L, ref);
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if (!inv) {
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@@ -231,7 +224,7 @@ int InvRef::l_get_list(lua_State *L)
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int InvRef::l_set_list(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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Inventory *inv = getinv(L, ref);
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if(inv == NULL){
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@@ -251,7 +244,7 @@ int InvRef::l_set_list(lua_State *L)
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int InvRef::l_get_lists(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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Inventory *inv = getinv(L, ref);
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if (!inv) {
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return 0;
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@@ -264,7 +257,7 @@ int InvRef::l_get_lists(lua_State *L)
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int InvRef::l_set_lists(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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Inventory *inv = getinv(L, ref);
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if (!inv) {
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return 0;
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@@ -292,7 +285,7 @@ int InvRef::l_set_lists(lua_State *L)
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int InvRef::l_add_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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@@ -312,7 +305,7 @@ int InvRef::l_add_item(lua_State *L)
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int InvRef::l_room_for_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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@@ -329,7 +322,7 @@ int InvRef::l_room_for_item(lua_State *L)
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int InvRef::l_contains_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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@@ -349,7 +342,7 @@ int InvRef::l_contains_item(lua_State *L)
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int InvRef::l_remove_item(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const char *listname = luaL_checkstring(L, 2);
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ItemStack item = read_item(L, 3, getServer(L)->idef());
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InventoryList *list = getlist(L, ref, listname);
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@@ -368,7 +361,7 @@ int InvRef::l_remove_item(lua_State *L)
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int InvRef::l_get_location(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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InvRef *ref = checkobject(L, 1);
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InvRef *ref = checkObject<InvRef>(L, 1);
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const InventoryLocation &loc = ref->m_loc;
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switch(loc.type){
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case InventoryLocation::PLAYER:
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@@ -421,27 +414,11 @@ void InvRef::create(lua_State *L, const InventoryLocation &loc)
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void InvRef::Register(lua_State *L)
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{
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lua_newtable(L);
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int methodtable = lua_gettop(L);
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luaL_newmetatable(L, className);
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int metatable = lua_gettop(L);
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lua_pushliteral(L, "__metatable");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable); // hide metatable from Lua getmetatable()
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lua_pushliteral(L, "__index");
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lua_pushvalue(L, methodtable);
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lua_settable(L, metatable);
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lua_pushliteral(L, "__gc");
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lua_pushcfunction(L, gc_object);
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lua_settable(L, metatable);
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lua_pop(L, 1); // drop metatable
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luaL_register(L, nullptr, methods); // fill methodtable
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lua_pop(L, 1); // drop methodtable
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static const luaL_Reg metamethods[] = {
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{"__gc", gc_object},
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{0, 0}
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};
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registerClass(L, className, methods, metamethods);
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// Cannot be created from Lua
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//lua_register(L, className, create_object);
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