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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions C++11 introduced the possibility to define the default values directly in class definitions, do it on current code Also remove some unused attributes * CollisionInfo::bouncy * collisionMoveResult::collides_xy * collisionMoveResult::standing_on_unloaded * Clouds::speed * More constructor cleanups + some variables removal * remove only write guiFormSpecMenu::m_old_tooltip * move header included inside defintions in genericobject.h * remove some unused since years exception classes * remove unused & empty debug_stacks_init * remove unused & empty content_nodemeta_serialize_legacy * remove forgotten useless bool (bouncy) in collision.cpp code
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@@ -142,18 +142,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
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m_menumanager(menumgr),
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m_smgr(smgr),
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m_data(data),
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m_texture_source(NULL),
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m_sound_manager(NULL),
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m_formspecgui(0),
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m_buttonhandler(0),
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m_menu(0),
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m_kill(kill),
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m_startgame(false),
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m_script(0),
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m_scriptdir(""),
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m_irr_toplefttext(0),
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m_clouds_enabled(true),
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m_cloud()
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m_kill(kill)
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{
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//initialize texture pointers
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for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
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