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C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)

* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
This commit is contained in:
Loïc Blot
2017-06-16 11:25:52 +02:00
committed by GitHub
parent 49d6e5f4ab
commit 76be103a91
50 changed files with 331 additions and 751 deletions

View File

@@ -142,18 +142,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_menumanager(menumgr),
m_smgr(smgr),
m_data(data),
m_texture_source(NULL),
m_sound_manager(NULL),
m_formspecgui(0),
m_buttonhandler(0),
m_menu(0),
m_kill(kill),
m_startgame(false),
m_script(0),
m_scriptdir(""),
m_irr_toplefttext(0),
m_clouds_enabled(true),
m_cloud()
m_kill(kill)
{
//initialize texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {