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https://github.com/luanti-org/luanti.git
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Add option to use texture alpha channel
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@@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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getShader("test_shader_1").material;
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video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
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getShader("test_shader_2").material;
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video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
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getShader("test_shader_3").material;
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for(u32 i = 0; i < collector.prebuffers.size(); i++)
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{
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PreMeshBuffer &p = collector.prebuffers[i];
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@@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, p.tile.texture.atlas);
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if(enable_shaders)
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
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else
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p.tile.applyMaterialOptions(material);
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@@ -658,15 +658,11 @@ public:
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break;
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}
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u8 material_type = 0;
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if(is_liquid){
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if(f->alpha == 255)
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material_type = TILE_MATERIAL_LIQUID_OPAQUE;
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else
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material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
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} else{
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material_type = TILE_MATERIAL_BASIC;
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}
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u8 material_type;
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if (is_liquid)
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material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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else
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material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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// Tiles (fill in f->tiles[])
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for(u16 j=0; j<6; j++){
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@@ -225,6 +225,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
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lua_pop(L, 1);
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f.alpha = getintfield_default(L, index, "alpha", 255);
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bool usealpha = getboolfield_default(L, index,
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"use_texture_alpha", false);
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if (usealpha)
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f.alpha = 0;
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/* Other stuff */
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10
src/tile.h
10
src/tile.h
@@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
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enum MaterialType{
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TILE_MATERIAL_BASIC,
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TILE_MATERIAL_ALPHA,
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TILE_MATERIAL_LIQUID_TRANSPARENT,
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TILE_MATERIAL_LIQUID_OPAQUE,
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};
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@@ -222,6 +223,9 @@ struct TileSpec
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case TILE_MATERIAL_BASIC:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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case TILE_MATERIAL_ALPHA:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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break;
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
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break;
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@@ -233,12 +237,16 @@ struct TileSpec
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}
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void applyMaterialOptionsWithShaders(video::SMaterial &material,
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const video::E_MATERIAL_TYPE &basic,
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const video::E_MATERIAL_TYPE &liquid) const
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const video::E_MATERIAL_TYPE &liquid,
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const video::E_MATERIAL_TYPE &alpha) const
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{
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switch(material_type){
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case TILE_MATERIAL_BASIC:
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material.MaterialType = basic;
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break;
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case TILE_MATERIAL_ALPHA:
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material.MaterialType = alpha;
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break;
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case TILE_MATERIAL_LIQUID_TRANSPARENT:
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material.MaterialType = liquid;
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break;
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