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Add option to use texture alpha channel
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@@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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getShader("test_shader_1").material;
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video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
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getShader("test_shader_2").material;
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video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
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getShader("test_shader_3").material;
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for(u32 i = 0; i < collector.prebuffers.size(); i++)
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{
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PreMeshBuffer &p = collector.prebuffers[i];
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@@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, p.tile.texture.atlas);
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if(enable_shaders)
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
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p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
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else
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p.tile.applyMaterialOptions(material);
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