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Add option to use texture alpha channel
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@@ -658,15 +658,11 @@ public:
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break;
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}
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u8 material_type = 0;
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if(is_liquid){
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if(f->alpha == 255)
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material_type = TILE_MATERIAL_LIQUID_OPAQUE;
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else
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material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
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} else{
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material_type = TILE_MATERIAL_BASIC;
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}
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u8 material_type;
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if (is_liquid)
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material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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else
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material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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// Tiles (fill in f->tiles[])
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for(u16 j=0; j<6; j++){
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