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Add option to use texture alpha channel
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@@ -225,6 +225,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
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lua_pop(L, 1);
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f.alpha = getintfield_default(L, index, "alpha", 255);
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bool usealpha = getboolfield_default(L, index,
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"use_texture_alpha", false);
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if (usealpha)
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f.alpha = 0;
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/* Other stuff */
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