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Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map lookup and vector copy from both branches of getFacePosition.
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@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "nodedef.h"
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#include <algorithm>
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class TestNodeResolver : public TestBase {
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public:
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