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https://github.com/luanti-org/luanti.git
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farmesh is now usable.
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@@ -27,6 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#define FARMESH_MATERIAL_COUNT 2
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class Client;
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class FarMesh : public scene::ISceneNode
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{
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public:
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@@ -34,7 +38,8 @@ public:
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id,
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u64 seed
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u64 seed,
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Client *client
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);
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~FarMesh();
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@@ -52,15 +57,9 @@ public:
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return m_box;
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}
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virtual u32 getMaterialCount() const
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{
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return 1;
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}
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virtual u32 getMaterialCount() const;
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virtual video::SMaterial& getMaterial(u32 i)
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{
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return m_material;
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}
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virtual video::SMaterial& getMaterial(u32 i);
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/*
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Other stuff
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@@ -71,13 +70,14 @@ public:
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void update(v2f camera_p, float brightness);
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private:
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video::SMaterial m_material;
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video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
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core::aabbox3d<f32> m_box;
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float m_cloud_y;
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float m_brightness;
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u32 m_seed;
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u64 m_seed;
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v2f m_camera_pos;
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float m_time;
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Client *m_client;
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};
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#endif
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