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	Cleanup in content_mapblock (#5746)
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
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		| @@ -93,13 +93,12 @@ public: | ||||
| 	NeighborData liquid_neighbors[3][3]; | ||||
| 	f32 corner_levels[2][2]; | ||||
| 
 | ||||
| 	void prepareLiquidNodeDrawing(bool flowing); | ||||
| 	void getLiquidNeighborhood(bool flowing); | ||||
| 	void resetCornerLevels(); | ||||
| 	void prepareLiquidNodeDrawing(); | ||||
| 	void getLiquidNeighborhood(); | ||||
| 	void calculateCornerLevels(); | ||||
| 	f32 getCornerLevel(int i, int k); | ||||
| 	void drawLiquidSides(bool flowing); | ||||
| 	void drawLiquidTop(bool flowing); | ||||
| 	void drawLiquidSides(); | ||||
| 	void drawLiquidTop(); | ||||
| 
 | ||||
| // raillike-specific
 | ||||
| 	// name of the group that enables connecting to raillike nodes of different kind
 | ||||
| @@ -122,7 +121,7 @@ public: | ||||
| 		float offset_h, float offset_v = 0.0); | ||||
| 
 | ||||
| // drawtypes
 | ||||
| 	void drawLiquidNode(bool flowing); | ||||
| 	void drawLiquidNode(); | ||||
| 	void drawGlasslikeNode(); | ||||
| 	void drawGlasslikeFramedNode(); | ||||
| 	void drawAllfacesNode(); | ||||
|   | ||||
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