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Rename perlin noise to value noise (#15858)
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@@ -474,7 +474,7 @@ void Clouds::readSettings()
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bool Clouds::gridFilled(int x, int y) const
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{
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float cloud_size_noise = cloud_size / (BS * 200.f);
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float noise = noise2d_perlin(
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float noise = noise2d_fractal(
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(float)x * cloud_size_noise,
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(float)y * cloud_size_noise,
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m_seed, 3, 0.5);
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