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Rename perlin noise to value noise (#15858)
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@@ -177,7 +177,7 @@ int MapgenFractal::getSpawnLevelAtPoint(v2s16 p)
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// If terrain present, don't start search below terrain or water level
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if (noise_seabed) {
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s16 seabed_level = NoisePerlin2D(&noise_seabed->np, p.X, p.Y, seed);
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s16 seabed_level = NoiseFractal2D(&noise_seabed->np, p.X, p.Y, seed);
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search_start = MYMAX(search_start, MYMAX(seabed_level, water_level));
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}
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@@ -409,7 +409,7 @@ s16 MapgenFractal::generateTerrain()
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u32 index2d = 0;
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if (noise_seabed)
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noise_seabed->perlinMap2D(node_min.X, node_min.Z);
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noise_seabed->noiseMap2D(node_min.X, node_min.Z);
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for (s16 z = node_min.Z; z <= node_max.Z; z++) {
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for (s16 y = node_min.Y - 1; y <= node_max.Y + 1; y++) {
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