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Wieldhand: Allow overriding the hand
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@@ -251,6 +251,8 @@ public:
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const Inventory* getInventory() const;
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InventoryLocation getInventoryLocation() const;
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std::string getWieldList() const;
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ItemStack getWieldedItem() const;
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bool setWieldedItem(const ItemStack &item);
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int getWieldIndex() const;
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void setWieldIndex(int i);
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