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Use player:set_hotbar_image() instead of hardcoded hotbar.png
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@@ -61,6 +61,9 @@ public:
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float camera_impact;
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std::string hotbar_image;
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std::string hotbar_selected_image;
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private:
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// This is used for determining the sneaking range
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v3s16 m_sneak_node;
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