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Use player:set_hotbar_image() instead of hardcoded hotbar.png
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@@ -1022,6 +1022,34 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
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return 1;
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}
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// hud_set_hotbar_image(self, name)
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int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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std::string name = lua_tostring(L, 2);
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getServer(L)->hudSetHotbarImage(player, name);
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return 1;
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}
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// hud_set_hotbar_selected_image(self, name)
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int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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Player *player = getplayer(ref);
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if (player == NULL)
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return 0;
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std::string name = lua_tostring(L, 2);
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getServer(L)->hudSetHotbarSelectedImage(player, name);
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return 1;
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}
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ObjectRef::ObjectRef(ServerActiveObject *object):
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m_object(object)
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{
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@@ -1136,5 +1164,7 @@ const luaL_reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_set_flags),
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luamethod(ObjectRef, hud_set_hotbar_itemcount),
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luamethod(ObjectRef, hud_set_hotbar_image),
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luamethod(ObjectRef, hud_set_hotbar_selected_image),
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{0,0}
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};
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@@ -215,6 +215,12 @@ private:
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// hud_set_hotbar_itemcount(self, hotbar_itemcount)
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static int l_hud_set_hotbar_itemcount(lua_State *L);
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// hud_set_hotbar_image(self, name)
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static int l_hud_set_hotbar_image(lua_State *L);
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// hud_set_hotbar_selected_image(self, name)
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static int l_hud_set_hotbar_selected_image(lua_State *L);
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public:
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ObjectRef(ServerActiveObject *object);
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