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Various random code cleanups
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@@ -965,8 +965,8 @@ void Hud::drawBlockBounds()
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v3f pmax = v3f(x, y, 1 + radius) * MAP_BLOCKSIZE * BS;
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driver->draw3DLine(
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base_corner + v3f(pmin.X, pmin.Y, pmin.Z),
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base_corner + v3f(pmax.X, pmax.Y, pmax.Z),
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base_corner + pmin,
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base_corner + pmax,
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choose_color(block_pos.X, block_pos.Y)
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);
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driver->draw3DLine(
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