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@@ -53,8 +53,6 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
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m_box.MaxEdge.set(0, 0, 0);
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m_box.MinEdge.set(0, 0, 0);
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m_enable_shaders = g_settings->getBool("enable_shaders");
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m_sky_params = SkyboxDefaults::getSkyDefaults();
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m_sun_params = SkyboxDefaults::getSunDefaults();
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m_moon_params = SkyboxDefaults::getMoonDefaults();
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@@ -63,9 +61,8 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
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// Create materials
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m_materials[0] = baseMaterial();
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m_materials[0].MaterialType = m_enable_shaders ?
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ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material :
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video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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m_materials[0].MaterialType =
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ssrc->getShaderInfo(ssrc->getShader("stars_shader", TILE_MATERIAL_ALPHA)).material;
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m_materials[1] = baseMaterial();
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m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@@ -668,10 +665,7 @@ void Sky::draw_stars(video::IVideoDriver * driver, float wicked_time_of_day)
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color.a *= alpha;
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if (color.a <= 0.0f) // Stars are only drawn when not fully transparent
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return;
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if (m_enable_shaders)
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m_materials[0].ColorParam = color.toSColor();
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else
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setMeshBufferColor(m_stars.get(), color.toSColor());
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m_materials[0].ColorParam = color.toSColor();
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auto sky_rotation = core::matrix4().setRotationAxisRadians(2.0f * M_PI * (wicked_time_of_day - 0.25f), v3f(0.0f, 0.0f, 1.0f));
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auto world_matrix = driver->getTransform(video::ETS_WORLD);
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@@ -841,8 +835,7 @@ void Sky::updateStars()
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indices.push_back(i * 4 + 3);
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indices.push_back(i * 4 + 0);
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}
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if (m_enable_shaders)
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m_stars->setHardwareMappingHint(scene::EHM_STATIC);
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m_stars->setHardwareMappingHint(scene::EHM_STATIC);
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}
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void Sky::setSkyColors(const SkyColor &sky_color)
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