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@@ -117,7 +117,6 @@ private:
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scene::IMeshSceneNode *m_meshnode = nullptr;
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video::E_MATERIAL_TYPE m_material_type;
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bool m_enable_shaders;
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bool m_anisotropic_filter;
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bool m_bilinear_filter;
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bool m_trilinear_filter;
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@@ -152,6 +151,6 @@ scene::SMesh *getExtrudedMesh(ITextureSource *tsrc, const std::string &imagename
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* be NULL to leave the original material.
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* \param colors returns the colors of the mesh buffers in the mesh.
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*/
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void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f, bool use_shaders,
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void postProcessNodeMesh(scene::SMesh *mesh, const ContentFeatures &f,
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bool set_material, const video::E_MATERIAL_TYPE *mattype,
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std::vector<ItemPartColor> *colors, bool apply_scale = false);
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