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https://github.com/luanti-org/luanti.git
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@@ -171,7 +171,6 @@ public:
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int node_texture_size;
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bool translucent_liquids;
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bool connected_glass;
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bool enable_mesh_cache;
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bool enable_minimap;
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TextureSettings() = default;
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@@ -337,7 +336,7 @@ struct ContentFeatures
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enum NodeDrawType drawtype;
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std::string mesh;
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#if CHECK_CLIENT_BUILD()
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scene::IMesh *mesh_ptr[24];
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scene::IMesh *mesh_ptr; // mesh in case of mesh node
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video::SColor minimap_color;
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#endif
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float visual_scale; // Misc. scale parameter
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