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@@ -36,9 +36,9 @@ public:
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node_mgr()->resolveCrossrefs();
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}
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MeshMakeData makeSingleNodeMMD(bool smooth_lighting = true, bool for_shaders = true)
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MeshMakeData makeSingleNodeMMD(bool smooth_lighting = true)
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{
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MeshMakeData data{ndef(), 1, for_shaders};
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MeshMakeData data{ndef(), 1};
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data.setSmoothLighting(smooth_lighting);
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data.m_blockpos = {0, 0, 0};
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for (s16 x = -1; x <= 1; x++)
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