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Move network protocol implementation behind an interface

This commit is contained in:
sfan5
2024-08-19 21:20:20 +02:00
parent c6ef5ab259
commit 7968ab6928
18 changed files with 2109 additions and 2054 deletions

View File

@@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "inventorymanager.h"
#include "content/subgames.h"
#include "network/peerhandler.h"
#include "network/address.h"
#include "network/connection.h"
#include "util/numeric.h"
#include "util/thread.h"
#include "util/basic_macros.h"
@@ -359,8 +359,8 @@ public:
void RespawnPlayer(session_t peer_id);
/* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
void peerAdded(con::IPeer *peer);
void deletingPeer(con::IPeer *peer, bool timeout);
void DenySudoAccess(session_t peer_id);
void DenyAccess(session_t peer_id, AccessDeniedCode reason,
@@ -637,7 +637,7 @@ private:
ServerEnvironment *m_env = nullptr;
// server connection
std::shared_ptr<con::Connection> m_con;
std::shared_ptr<con::IConnection> m_con;
// Ban checking
BanManager *m_banmanager = nullptr;