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disable tiling of textures only if smooth lighting is used
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@@ -468,7 +468,12 @@ void updateFastFaceRow(
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end_of_texture = true;
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}
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end_of_texture = true; //DEBUG
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// Do this to disable tiling textures
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//end_of_texture = true; //DEBUG
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// Disable tiling of textures if smooth lighting is used
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if(smooth_lighting)
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end_of_texture = true;
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if(next_is_different || end_of_texture)
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{
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