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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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@@ -294,6 +294,8 @@ void set_default_settings(Settings *settings)
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settings->setDefault("max_block_send_distance", "9");
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settings->setDefault("block_send_optimize_distance", "4");
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settings->setDefault("server_side_occlusion_culling", "true");
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settings->setDefault("csm_flavour_limits", "3");
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settings->setDefault("csm_flavour_noderange_limit", "8");
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settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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settings->setDefault("time_speed", "72");
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settings->setDefault("server_unload_unused_data_timeout", "29");
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