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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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@@ -65,9 +65,6 @@ private:
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static int l_set_last_run_mod(lua_State *L);
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// get_node(pos)
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static int l_get_node(lua_State *L);
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// get_node_or_nil(pos)
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static int l_get_node_or_nil(lua_State *L);
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// get_wielded_item()
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