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[CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
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@@ -398,6 +398,11 @@ s16 Settings::getS16(const std::string &name) const
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}
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u32 Settings::getU32(const std::string &name) const
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{
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return (u32) stoi(get(name));
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}
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s32 Settings::getS32(const std::string &name) const
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{
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return stoi(get(name));
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