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Tune "block send throttling while building" optimization (#16614)
it can lead to terrain not loading/updating at all if you're constantly building and moving. for more see the IRC logs <https://irc.luanti.org/luanti/2025-10-26#i_6293100>
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@@ -2213,10 +2213,10 @@ client_mapblock_limit (Mapblock limit) [client] int 7500 -1 2147483647
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# Maximum number of blocks that are simultaneously sent per client.
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# The maximum total count is calculated dynamically:
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# max_total = ceil((#clients + max_users) * per_client / 4)
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) [server] int 40 1 4294967295
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max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) [server] int 40 1
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# To reduce lag, block transfers are slowed down when a player is building something.
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# This determines how long they are slowed down after placing or removing a node.
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# To save bandwidth, block transfers are slowed down when a player is building something.
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# This determines how long the throttling lasts after placing a node.
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full_block_send_enable_min_time_from_building (Delay in sending blocks after building) [server] float 2.0 0.0
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# Maximum number of packets sent per send step in the low-level networking code.
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