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Refactor ABM/LBM related code
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@@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "lua_api/l_base.h"
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#include "serverenvironment.h"
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#include "raycast.h"
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class ServerScripting;
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// base class containing helpers
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class ModApiEnvBase : public ModApiBase {
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protected:
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@@ -281,82 +282,6 @@ public:
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static void InitializeEmerge(lua_State *L, int top);
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};
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class LuaABM : public ActiveBlockModifier {
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private:
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int m_id;
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std::vector<std::string> m_trigger_contents;
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std::vector<std::string> m_required_neighbors;
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float m_trigger_interval;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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s16 m_min_y;
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s16 m_max_y;
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public:
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LuaABM(lua_State *L, int id,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up, s16 min_y, s16 max_y):
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up),
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m_min_y(min_y),
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m_max_y(max_y)
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{
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}
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virtual const std::vector<std::string> &getTriggerContents() const
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{
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return m_trigger_contents;
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}
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virtual const std::vector<std::string> &getRequiredNeighbors() const
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{
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return m_required_neighbors;
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}
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virtual float getTriggerInterval()
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{
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return m_trigger_interval;
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}
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virtual u32 getTriggerChance()
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{
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return m_trigger_chance;
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}
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virtual bool getSimpleCatchUp()
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{
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return m_simple_catch_up;
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}
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virtual s16 getMinY()
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{
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return m_min_y;
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}
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virtual s16 getMaxY()
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{
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return m_max_y;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider);
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};
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class LuaLBM : public LoadingBlockModifierDef
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{
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private:
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int m_id;
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public:
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LuaLBM(lua_State *L, int id,
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const std::set<std::string> &trigger_contents,
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const std::string &name,
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bool run_at_every_load):
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m_id(id)
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{
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this->run_at_every_load = run_at_every_load;
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this->trigger_contents = trigger_contents;
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this->name = name;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s);
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};
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//! Lua wrapper for RaycastState objects
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class LuaRaycast : public ModApiBase
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{
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