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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-14 17:15:21 +02:00

Refactor ABM/LBM related code

This commit is contained in:
sfan5
2024-08-11 13:34:03 +02:00
parent 387856a1c3
commit 7ae51382c8
7 changed files with 295 additions and 269 deletions

View File

@@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "lua_api/l_base.h"
#include "serverenvironment.h"
#include "raycast.h"
class ServerScripting;
// base class containing helpers
class ModApiEnvBase : public ModApiBase {
protected:
@@ -281,82 +282,6 @@ public:
static void InitializeEmerge(lua_State *L, int top);
};
class LuaABM : public ActiveBlockModifier {
private:
int m_id;
std::vector<std::string> m_trigger_contents;
std::vector<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
bool m_simple_catch_up;
s16 m_min_y;
s16 m_max_y;
public:
LuaABM(lua_State *L, int id,
const std::vector<std::string> &trigger_contents,
const std::vector<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance, bool simple_catch_up, s16 min_y, s16 max_y):
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance),
m_simple_catch_up(simple_catch_up),
m_min_y(min_y),
m_max_y(max_y)
{
}
virtual const std::vector<std::string> &getTriggerContents() const
{
return m_trigger_contents;
}
virtual const std::vector<std::string> &getRequiredNeighbors() const
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
}
virtual u32 getTriggerChance()
{
return m_trigger_chance;
}
virtual bool getSimpleCatchUp()
{
return m_simple_catch_up;
}
virtual s16 getMinY()
{
return m_min_y;
}
virtual s16 getMaxY()
{
return m_max_y;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider);
};
class LuaLBM : public LoadingBlockModifierDef
{
private:
int m_id;
public:
LuaLBM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::string &name,
bool run_at_every_load):
m_id(id)
{
this->run_at_every_load = run_at_every_load;
this->trigger_contents = trigger_contents;
this->name = name;
}
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, float dtime_s);
};
//! Lua wrapper for RaycastState objects
class LuaRaycast : public ModApiBase
{