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Add support for different drowning damage and allow drowning in other nodetypes

This commit is contained in:
BlockMen
2013-08-01 18:36:11 +02:00
committed by PilzAdam
parent ba65e2ae6c
commit 7b13d119ed
7 changed files with 15 additions and 8 deletions

View File

@@ -1991,7 +1991,7 @@ Node definition (register_node)
freezemelt = "", -- water for snow/ice, ice/snow for water
leveled = 0, -- Block contain level in param2. value - default level, used for snow. Dont forget use "leveled" type nodebox
liquid_range = 8, -- number of flowing nodes arround source (max. 8)
drowning = true, -- Player will drown in these
drowning = 0, -- Player will take this amount of damage if no bubbles are left
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused