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Add support for different drowning damage and allow drowning in other nodetypes
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@@ -228,7 +228,7 @@ struct ContentFeatures
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std::string freezemelt;
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// Number of flowing liquids surrounding source
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u8 liquid_range;
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bool drowning;
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u8 drowning;
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// Amount of light the node emits
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u8 light_source;
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u32 damage_per_second;
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