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made screen go slightly blue when underwater
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@@ -2241,6 +2241,13 @@ void the_game(
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core::rect<s32>(0,0,screensize.X,screensize.Y),
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NULL);
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}
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/*
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Environment post fx
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*/
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{
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client.getEnv()->drawPostFx(driver, camera_position);
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}
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/*
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End scene
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