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https://github.com/luanti-org/luanti.git
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Reshape inventory menu code
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@@ -84,49 +84,20 @@ class GUIInventoryMenu : public GUIModalMenu
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v2s32 geom;
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};
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public:
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struct DrawSpec
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{
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DrawSpec()
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{
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}
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DrawSpec(const std::string &a_type,
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const InventoryLocation &a_name,
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const std::string &a_subname,
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v2s32 a_pos,
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v2s32 a_geom)
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{
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type = a_type;
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name = a_name;
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subname = a_subname;
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pos = a_pos;
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geom = a_geom;
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}
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std::string type;
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InventoryLocation name;
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std::string subname;
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v2s32 pos;
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v2s32 geom;
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};
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// See .cpp for format
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static v2s16 makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const InventoryLocation ¤t_location);
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryManager *invmgr,
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IGameDef *gamedef
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);
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~GUIInventoryMenu();
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void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
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void setFormSpec(const std::string &formspec_string,
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InventoryLocation current_inventory_location)
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{
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m_init_draw_spec = init_draw_spec;
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m_formspec_string = formspec_string;
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m_current_inventory_location = current_inventory_location;
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regenerateGui(m_screensize_old);
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}
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void removeChildren();
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@@ -149,8 +120,6 @@ protected:
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return padding + AbsoluteRect.UpperLeftCorner;
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}
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v2s16 m_menu_size;
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v2s32 padding;
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v2s32 spacing;
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v2s32 imgsize;
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@@ -158,7 +127,8 @@ protected:
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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core::array<DrawSpec> m_init_draw_spec;
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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core::array<ListDrawSpec> m_draw_spec;
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ItemSpec *m_selected_item;
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