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Add param2 field for ores, some minor fixes and misc. code cleanup
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12
src/mapgen.h
12
src/mapgen.h
@@ -120,7 +120,6 @@ class Ore {
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public:
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std::string ore_name;
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std::string wherein_name;
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content_t ore;
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content_t wherein; // the node to be replaced
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u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node
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@@ -128,6 +127,7 @@ public:
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s16 clust_size; // how large (in nodes) a chunk of ore is
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s16 height_min;
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s16 height_max;
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u8 ore_param2; // to set node-specific attributes
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u32 flags; // attributes for this ore
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float nthresh; // threshhold for noise at which an ore is placed
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NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
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@@ -141,15 +141,19 @@ public:
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}
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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void placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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};
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class OreScatter : public Ore {
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void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreSheet : public Ore {
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void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual void generate(ManualMapVoxelManipulator *vm, int seed,
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u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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Ore *createOre(OreType type);
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