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Make view bobbing amount configurable
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@@ -221,6 +221,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
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//rel_cam_target += 0.03 * bobvec;
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//rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * PI);
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float f = 1.0;
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f *= g_settings->getFloat("view_bobbing_amount");
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rel_cam_pos += bobvec * f;
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//rel_cam_target += 0.995 * bobvec * f;
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rel_cam_target += bobvec * f;
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@@ -74,6 +74,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("enable_clouds", "true");
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settings->setDefault("invisible_stone", "false");
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settings->setDefault("screenshot_path", ".");
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settings->setDefault("view_bobbing_amount", "1.0");
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// Server stuff
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// "map-dir" doesn't exist by default.
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