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Added support for alignment in HUD items
This commit is contained in:
committed by
Perttu Ahola
parent
58ded5cd27
commit
7c37b1891a
@@ -47,6 +47,7 @@ struct EnumString es_HudElementStat[] =
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{HUD_STAT_NUMBER, "number"},
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{HUD_STAT_ITEM, "item"},
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{HUD_STAT_DIR, "direction"},
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{HUD_STAT_ALIGN, "alignment"},
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{0, NULL},
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};
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@@ -751,6 +752,10 @@ int ObjectRef::l_hud_add(lua_State *L)
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elem->item = getintfield_default(L, 2, "item", 0);
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elem->dir = getintfield_default(L, 2, "direction", 0);
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lua_getfield(L, 2, "alignment");
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elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
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lua_pop(L, 1);
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u32 id = get_server(L)->hudAdd(player, elem);
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if (id == (u32)-1) {
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delete elem;
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@@ -833,6 +838,9 @@ int ObjectRef::l_hud_change(lua_State *L)
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case HUD_STAT_DIR:
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e->dir = lua_tonumber(L, 4);
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value = &e->dir;
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case HUD_STAT_ALIGN:
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e->align = read_v2f(L, 4);
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value = &e->align;
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}
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get_server(L)->hudChange(player, id, stat, value);
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