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Added support for alignment in HUD items

This commit is contained in:
Diego Martínez
2013-04-22 06:53:55 -03:00
committed by Perttu Ahola
parent 58ded5cd27
commit 7c37b1891a
9 changed files with 38 additions and 2 deletions

View File

@@ -47,6 +47,7 @@ struct EnumString es_HudElementStat[] =
{HUD_STAT_NUMBER, "number"},
{HUD_STAT_ITEM, "item"},
{HUD_STAT_DIR, "direction"},
{HUD_STAT_ALIGN, "alignment"},
{0, NULL},
};
@@ -751,6 +752,10 @@ int ObjectRef::l_hud_add(lua_State *L)
elem->item = getintfield_default(L, 2, "item", 0);
elem->dir = getintfield_default(L, 2, "direction", 0);
lua_getfield(L, 2, "alignment");
elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
lua_pop(L, 1);
u32 id = get_server(L)->hudAdd(player, elem);
if (id == (u32)-1) {
delete elem;
@@ -833,6 +838,9 @@ int ObjectRef::l_hud_change(lua_State *L)
case HUD_STAT_DIR:
e->dir = lua_tonumber(L, 4);
value = &e->dir;
case HUD_STAT_ALIGN:
e->align = read_v2f(L, 4);
value = &e->align;
}
get_server(L)->hudChange(player, id, stat, value);