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Remove unused meshgen_block_cache_size setting
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@@ -87,7 +87,6 @@ private:
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// TODO: Add callback to update these when g_settings changes
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bool m_cache_enable_shaders;
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bool m_cache_smooth_lighting;
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int m_meshgen_block_cache_size;
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void fillDataFromMapBlocks(QueuedMeshUpdate *q);
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void cleanupCache();
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