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	Pass arguments by reference
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		| @@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc., | ||||
| #include "object_properties.h" | ||||
| 
 | ||||
| ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, | ||||
| 		const std::string itemstring); | ||||
|                                   const std::string &itemstring); | ||||
| 
 | ||||
| /*
 | ||||
| 	LuaEntitySAO needs some internals exposed. | ||||
| @@ -37,7 +37,7 @@ class LuaEntitySAO : public ServerActiveObject | ||||
| { | ||||
| public: | ||||
| 	LuaEntitySAO(ServerEnvironment *env, v3f pos, | ||||
| 			const std::string &name, const std::string &state); | ||||
| 	             const std::string &name, const std::string &state); | ||||
| 	~LuaEntitySAO(); | ||||
| 	u8 getType() const | ||||
| 	{ return ACTIVEOBJECT_TYPE_LUAENTITY; } | ||||
|   | ||||
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