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Swing the camera down when the player lands on the ground, based on the velocity the surface is hit with.
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@@ -166,6 +166,8 @@ private:
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s32 m_view_bobbing_state;
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// Speed of view bobbing animation
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f32 m_view_bobbing_speed;
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// Fall view bobbing
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f32 m_view_bobbing_fall;
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// Digging animation frame (0 <= m_digging_anim < 1)
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f32 m_digging_anim;
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