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Lua API: Add register_on_chatcommand to SSM and CSM (#7862)

Allows catching a chatcommand call just after the command and the
parameters are parsed but before its existence is checked and before the
corresponding function is run. Returning `true` from a callback function
will prevent default handling of the command leaving mods to handle the
command manually.
This commit is contained in:
Elijah Duffy
2020-10-03 09:38:08 -07:00
committed by GitHub
parent 0750047919
commit 7d3641021b
8 changed files with 29 additions and 0 deletions

View File

@@ -686,6 +686,11 @@ Call these functions only at load time!
* Adds definition to minetest.registered_chatcommands
* `minetest.unregister_chatcommand(name)`
* Unregisters a chatcommands registered with register_chatcommand.
* `minetest.register_on_chatcommand(function(command, params))`
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
is checked to see if that the command exists, but after the input is parsed.
* Return `true` to mark the command as handled, which means that the default
handlers will be prevented.
* `minetest.register_on_death(function())`
* Called when the local player dies
* `minetest.register_on_hp_modification(function(hp))`