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https://github.com/luanti-org/luanti.git
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Make it compile
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@@ -795,8 +795,8 @@ int main(int argc, char *argv[])
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allowed_options.insert(std::make_pair("gameid", ValueSpec(VALUETYPE_STRING,
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_("Set gameid (\"--gameid list\" prints available ones)"))));
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#if USE_LEVELDB
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allowed_options.insert("migrate", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current map backend to another")));
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allowed_options.insert(std::make_pair("migrate", ValueSpec(VALUETYPE_STRING,
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_("Migrate from current map backend to another"))));
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#endif
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#ifndef SERVER
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allowed_options.insert(std::make_pair("videomodes", ValueSpec(VALUETYPE_FLAG,
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@@ -1248,12 +1248,12 @@ int main(int argc, char *argv[])
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return 1;
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}
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core::list<v3s16> blocks;
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std::list<v3s16> blocks;
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ServerMap &old_map = ((ServerMap&)server.getMap());
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old_map.listAllLoadableBlocks(blocks);
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int count = 0;
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new_db->beginSave();
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for (core::list<v3s16>::Iterator i = blocks.begin(); i != blocks.end(); ++i) {
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for (std::list<v3s16>::iterator i = blocks.begin(); i != blocks.end(); ++i) {
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MapBlock *block = old_map.loadBlock(*i);
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new_db->saveBlock(block);
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MapSector *sector = old_map.getSectorNoGenerate(v2s16(i->X, i->Z));
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