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Send Breath packet on event, don't check it at each AsyncRunStep
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@@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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// public
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m_moved(false),
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m_inventory_not_sent(false),
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m_breath_not_sent(false),
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m_wielded_item_not_sent(false),
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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