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Send Breath packet on event, don't check it at each AsyncRunStep
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@@ -318,7 +318,6 @@ public:
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// Some flags used by Server
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bool m_moved;
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bool m_inventory_not_sent;
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bool m_breath_not_sent;
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bool m_wielded_item_not_sent;
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float m_physics_override_speed;
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