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Overhaul the input system
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
This commit is contained in:
67
src/game.h
67
src/game.h
@@ -23,6 +23,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include <string>
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#include "keycode.h"
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class KeyList : protected core::list<KeyPress>
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{
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typedef core::list<KeyPress> super;
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typedef super::Iterator Iterator;
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typedef super::ConstIterator ConstIterator;
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virtual ConstIterator find(const KeyPress &key) const
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{
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ConstIterator f(begin());
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ConstIterator e(end());
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while (f!=e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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virtual Iterator find(const KeyPress &key)
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{
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Iterator f(begin());
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Iterator e(end());
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while (f!=e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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public:
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void clear() { super::clear(); }
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void set(const KeyPress &key)
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{
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if (find(key) == end())
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push_back(key);
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}
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void unset(const KeyPress &key)
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{
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Iterator p(find(key));
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if (p != end())
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erase(p);
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}
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void toggle(const KeyPress &key)
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{
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Iterator p(this->find(key));
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if (p != end())
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erase(p);
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else
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push_back(key);
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}
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bool operator[](const KeyPress &key) const
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{
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return find(key) != end();
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}
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};
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class InputHandler
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{
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public:
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@@ -33,8 +96,8 @@ public:
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{
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}
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virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
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virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual v2s32 getMousePos() = 0;
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virtual void setMousePos(s32 x, s32 y) = 0;
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