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Only keep players loaded while they're connected
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@@ -335,6 +335,8 @@ public:
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RemotePlayer(IGameDef *gamedef): Player(gamedef), m_sao(0) {}
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virtual ~RemotePlayer() {}
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void save(const std::string &savedir);
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PlayerSAO *getPlayerSAO()
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{ return m_sao; }
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void setPlayerSAO(PlayerSAO *sao)
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