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Silence failing raycast unit test (#15644)
The cause for the test failure is an edge case bug in the raycast implementation (perfectly diagonal raycasts). This is fixed by switching to a continuous random distribution which makes it extremely unlikely that the buggy edge case occurs. Additionally, devtest unit test failures now print their random seed to be easier to reproduce in the future.
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@@ -36,6 +36,28 @@ end
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unittests.register("test_raycast_pointabilities", test_raycast_pointabilities, {map=true})
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local function test_raycast_noskip(_, pos)
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local function random_point_in_area(min, max)
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local extents = max - min
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local v = extents:multiply(vector.new(
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math.random(),
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math.random(),
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math.random()
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))
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return min + v
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end
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-- FIXME a variation of this unit test fails in an edge case.
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-- This is because Luanti does not handle perfectly diagonal raycasts correctly:
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-- Perfect diagonals collide with neither "outside" face and may thus "pierce" nodes.
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-- Enable the following code to reproduce:
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if 0 == 1 then
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pos = vector.new(6, 32, -3)
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math.randomseed(1596190898)
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function random_point_in_area(min, max)
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return min:combine(max, math.random)
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end
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end
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local function cuboid_minmax(extent)
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return pos:offset(-extent, -extent, -extent),
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pos:offset(extent, extent, extent)
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@@ -62,10 +84,10 @@ local function test_raycast_noskip(_, pos)
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for _ = 1, 100 do
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local ray_start
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repeat
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ray_start = vector.random_in_area(cuboid_minmax(r))
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ray_start = random_point_in_area(cuboid_minmax(r))
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until not ray_start:in_area(cuboid_minmax(1.501))
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-- Pick a random position inside the dirt
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local ray_end = vector.random_in_area(cuboid_minmax(1.499))
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local ray_end = random_point_in_area(cuboid_minmax(1.499))
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-- The first pointed thing should have only air "in front" of it,
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-- or a dirt node got falsely skipped.
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local pt = core.raycast(ray_start, ray_end, false, false):next()
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@@ -78,4 +100,4 @@ local function test_raycast_noskip(_, pos)
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vm:write_to_map()
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end
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unittests.register("test_raycast_noskip", test_raycast_noskip, {map = true})
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unittests.register("test_raycast_noskip", test_raycast_noskip, {map = true, random = true})
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