mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
Return texture filter settings to previous state
This partially reverts commit 72ef90885d
.
fixes #14007
This commit is contained in:
@@ -297,8 +297,11 @@ void WieldMeshSceneNode::setExtruded(const std::string &imagename,
|
||||
material.MaterialType = m_material_type;
|
||||
material.MaterialTypeParam = 0.5f;
|
||||
material.BackfaceCulling = true;
|
||||
// Enable bi/trilinear filtering only for high resolution textures
|
||||
bool bilinear_filter = dim.Width > 32 && m_bilinear_filter;
|
||||
bool trilinear_filter = dim.Width > 32 && m_trilinear_filter;
|
||||
material.forEachTexture([=] (auto &tex) {
|
||||
setMaterialFilters(tex, m_bilinear_filter, m_trilinear_filter,
|
||||
setMaterialFilters(tex, bilinear_filter, trilinear_filter,
|
||||
m_anisotropic_filter);
|
||||
});
|
||||
// mipmaps cause "thin black line" artifacts
|
||||
|
Reference in New Issue
Block a user