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Irrlicht: remove some dead code
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@@ -12,7 +12,6 @@
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#include "IMesh.h"
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#include "IMeshBuffer.h"
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#include "IMeshSceneNode.h"
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#include "CFPSCounter.h"
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#include "S3DVertex.h"
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#include "SVertexIndex.h"
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#include "SExposedVideoData.h"
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@@ -175,9 +174,6 @@ public:
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f32 &start, f32 &end, f32 &density,
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bool &pixelFog, bool &rangeFog) override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! get screen size
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const core::dimension2d<u32> &getScreenSize() const override;
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@@ -187,9 +183,6 @@ public:
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//! get render target size
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const core::dimension2d<u32> &getCurrentRenderTargetSize() const override;
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// get current frames per second value
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s32 getFPS() const override;
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SFrameStats getFrameStats() const override;
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//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
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@@ -222,13 +215,6 @@ public:
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ITexture *addRenderTargetTextureCubemap(const u32 sideLen,
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const io::path &name, const ECOLOR_FORMAT format) override;
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//! Creates an 1bit alpha channel of the texture based of an color key.
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void makeColorKeyTexture(video::ITexture *texture, video::SColor color) const override;
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//! Creates an 1bit alpha channel of the texture based of an color key position.
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virtual void makeColorKeyTexture(video::ITexture *texture,
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core::position2d<s32> colorKeyPixelPos) const override;
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SDriverLimits getLimits() const override;
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//! Enables or disables a texture creation flag.
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@@ -436,8 +422,6 @@ public:
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//! Returns amount of currently available material renderers.
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u32 getMaterialRendererCount() const override;
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//! Returns name of the material renderer
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const char *getMaterialRendererName(u32 idx) const override;
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//! Adds a new material renderer to the VideoDriver, based on a high level shading language.
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virtual s32 addHighLevelShaderMaterial(
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@@ -492,9 +476,6 @@ public:
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//! Writes the provided image to a file.
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bool writeImageToFile(IImage *image, io::IWriteFile *file, u32 param = 0) override;
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//! Sets the name of a material renderer.
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void setMaterialRendererName(u32 idx, const char *name) override;
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//! Swap the material renderers used for certain id's
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void swapMaterialRenderers(u32 idx1, u32 idx2, bool swapNames) override;
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@@ -692,7 +673,6 @@ protected:
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core::dimension2d<u32> ScreenSize;
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core::matrix4 TransformationMatrix;
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CFPSCounter FPSCounter;
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SFrameStats FrameStats;
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u32 MinVertexCountForVBO;
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