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Irrlicht: remove some dead code
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@@ -152,7 +152,7 @@ COpenGL3DriverBase::COpenGL3DriverBase(const SIrrlichtCreationParameters ¶ms
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MaterialRenderer2DActive(0), MaterialRenderer2DTexture(0), MaterialRenderer2DNoTexture(0),
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CurrentRenderMode(ERM_NONE), Transformation3DChanged(true),
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OGLES2ShaderPath(params.OGLES2ShaderPath),
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ColorFormat(ECF_R8G8B8), ContextManager(contextManager), EnableErrorTest(params.DriverDebug)
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ContextManager(contextManager), EnableErrorTest(params.DriverDebug)
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{
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if (!ContextManager)
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return;
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@@ -1560,12 +1560,6 @@ E_DRIVER_TYPE COpenGL3DriverBase::getDriverType() const
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return EDT_OPENGL3;
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}
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//! returns color format
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ECOLOR_FORMAT COpenGL3DriverBase::getColorFormat() const
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{
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return ColorFormat;
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}
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//! Get a vertex shader constant index.
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s32 COpenGL3DriverBase::getVertexShaderConstantID(const c8 *name)
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{
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@@ -144,9 +144,6 @@ public:
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//! Returns type of video driver
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E_DRIVER_TYPE getDriverType() const override;
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//! get color format of the current color buffer
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ECOLOR_FORMAT getColorFormat() const override;
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//! Returns the transformation set by setTransform
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const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override;
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@@ -351,9 +348,6 @@ private:
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SMaterial Material, LastMaterial;
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//! Color buffer format
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ECOLOR_FORMAT ColorFormat;
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IContextManager *ContextManager;
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void printTextureFormats();
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