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new texture stuff quite working
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@@ -192,6 +192,13 @@ public:
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{
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return getTexture(getTextureId(name));
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}
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// Gets a separate texture
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video::ITexture* getTextureRaw(const std::string &name)
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{
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AtlasPointer ap = getTexture(name);
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return ap.atlas;
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}
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private:
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/*
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