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Create empty default constructor for MapNode
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@@ -173,10 +173,8 @@ void VoxelManipulator::addArea(const VoxelArea &area)
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dstream<<", new_size="<<new_size;
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dstream<<std::endl;*/
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// Allocate and clear new data
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// FIXME: UGLY KLUDGE because MapNode default constructor is FUBAR; it
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// initialises data that is going to be overwritten anyway
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MapNode *new_data = (MapNode*)new char[new_size * sizeof (*new_data)];
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// Allocate new data and clear flags
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MapNode *new_data = new MapNode[new_size];
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assert(new_data);
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u8 *new_flags = new u8[new_size];
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assert(new_flags);
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